A baby minecraft try
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0
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59
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November 25, 2024
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Dynamic, Per-Update Alteration of Geometry
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0
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49
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November 23, 2024
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Hardware instancing with frustnum culling/lighting
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0
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52
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November 16, 2024
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Flying embers effect using compute shaders and vertex pulling from SSBOs
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8
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982
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November 11, 2024
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Wait For Events During Sequence
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3
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97
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September 20, 2024
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How to get the CardMaker pos?
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2
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101
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September 9, 2024
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Panda3D .p3d Player
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0
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156
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July 26, 2024
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Nvidia Nature Demo
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58
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68830
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July 24, 2024
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Simple Mesh Shader using Callback Node
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5
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428
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May 14, 2024
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Minimal node.js implementation of PStats server
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2
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545
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May 13, 2024
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A cheat sheet on matrices in the shader
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0
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198
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May 7, 2024
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Screen space decals
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1
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406
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May 4, 2024
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9-slice scaling with DirectGUI
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4
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395
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February 12, 2024
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Multi-pass rendering configure
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5
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731
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January 28, 2024
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An example of creating a network connection and sending a message
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0
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324
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December 24, 2023
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UICircularProgress
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3
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314
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November 27, 2023
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Polygon-Drawer
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9
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2273
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November 23, 2023
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GLSL Octahedral Normal Packing
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4
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5153
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November 12, 2023
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[CLASS] AnimBlendTask - Animation blending with task
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0
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277
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September 21, 2023
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Create tasks from C++ lambdas
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0
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259
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October 10, 2023
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Simple live coder
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2
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1614
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October 1, 2023
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Toggle / Switch between scenes
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1
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360
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July 17, 2023
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Sample: using directional lights+shadows effectively
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8
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3976
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May 13, 2023
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Magical collision scene optimizer
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4
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834
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April 24, 2023
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Basic multiplayer game best practive
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0
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587
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March 20, 2023
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Creating a skybox from a cubemap
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2
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759
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February 27, 2023
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DirectSlider with progressBar
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0
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419
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February 17, 2023
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Perspective warping of texture applied to quad
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0
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466
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January 1, 2023
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Picking visible models
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0
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481
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December 26, 2022
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Node-based actor system with IK
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2
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579
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November 24, 2022
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