Online Multiplayer FPS template

Hi all! I’ve decided to make a cancelled project of mine public. I only cancelled it because I knew that It needed SteamAudio to reach it’s full potential. (I’m still working on my pull request for that, but real life slows that project down more than others.) I’m fine with the code (But not the other included assets) being used for other people’s projects, including commercial ones.

The project is an online-multiplayer FPS. It has support for keybindings, an entity system, and several other nice features that make programming at least a little easier. There’s also a short tutorial under code/entities/sample.

The project can be found here:

Interesting, so this used the built in networking stuff? Did that work? If so this would be a good example project to point to…

That is correct; the server classes are built around the built-in networking classes. Although I personally feel they’re still a bit messy; they’re really a updated holdover from an older project of mine.