I don’t know how you guys use geometry for button. Using DirectGUI with geom or image doesn’t behave as I need. Moreover, I don’t think it’s trivial to inject collision system inside the existing GUI system.
So I created my own button system, with more risks, but the nice thing is I can extend it anyway I need.
Dang! Thats some seriously nice work! Thanks for sharing…i’m studying it and learning stuff right now.
i run testing this program
but it show error
line 447 np.setTransparency(1)
AttributeError : ‘NoneType’ object has no attribute ‘setTransparency’
error b’coz code or my python version??
You probably have put the data files into the wrong position. Some “could not find” error has probably occured a few lines before you get the described error.
If you load a model into a variable, which cannot be found, the variable will be set to None. None does not have any functions, thus this error.
Now you can hook a command when a button is highlighted, and when it’s not. This is demonstrated by the 3 3d models.
thanks man really that was a pricless effort
I missed this cool snip - thank god have been revived!