I finally got it working! Hooray! It doesn’t work with Maya 2017 yet sadly. But i hope it will in the future.
I went ahead and added the camera collision types to the egg object array for people who are using Toontown Online egg object types. I don’t know how to add more buttons to the window so not all of them show up.
If you want to use these extra types just replace the latest (As of posting this) MayaPandaUI file with this one i have attached.
I also posted the types below for Toontown Online.
Custom ObjectTypes for Toontown.
“barrier” means a vertical wall, with bitmask 0x01
“floor” means a horizontal floor, with bitmask 0x02
“camera-collide” means things that the camera should avoid, with bitmask 0x04
egg-object-type-barrier collide-mask { 0x01 } { Polyset descend }
egg-object-type-trigger collide-mask { 0x01 } { Polyset descend intangible }
egg-object-type-sphere collide-mask { 0x01 } { Sphere descend }
egg-object-type-trigger-sphere collide-mask { 0x01 } { Sphere descend intangible }
egg-object-type-floor collide-mask { 0x02 } { Polyset descend level }
egg-object-type-camera-collide collide-mask { 0x04 } { Polyset descend }
egg-object-type-camera-collide-sphere collide-mask { 0x04 } { Sphere descend }
egg-object-type-camera-barrier collide-mask { 0x05 } { Polyset descend }
egg-object-type-camera-barrier-sphere collide-mask { 0x05 } { Sphere descend }
#Extra Types
Define a “shadow” object type, so we can render all shadows in their
own bin and have them not fight with each other (or with other
transparent geometry).
egg-object-type-shadow bin { shadow } alpha { blend-no-occlude }
#Define a “ground” object type so we can render the ground in the correct draw order and bin.
egg-object-type-ground bin { ground } draw-order { 0 }
Confauto.zip (2.3 KB)
MayaPandaUI.zip (29.8 KB)