Transparency Object Depth Sorting

hmm, okay, I don’t have gimp, I use macs preview program to edit my images, else, I get them blender 3d, I will try to check both programs.

but I was also looking around and found another post by you

you said in it that if the objects overlap, it can cause issue, each object that makes up my actor all have the same origin point, could that also cause the issue?

EDIT: so I removed all the alpha channels of the textures being used, and nothing different.

EDIT2: huh, so I decided to check the setBin portion of the manual in the meantime and tried my sorting the child trick

self.frobj[0].getChild(0).setBin("transparent", 0)

it does indeed work, as 0 is the first object in the cue right? But the setBin is global so it may effect others as soon as I turn on all the transparency, is there a way get a object’s bin cue number?