Hi all,
I’m aware this issue has sprung up a few times before on the forums, as spoken of here:
And the solution proposed is to do this:
partSys.loadConfig("./samples/particles/smokering.ptf")
partSys.start(parent = render, renderParent = render)
partSys.setDepthWrite(False)
partSys.setPos(sendPos)
partSys.setTransparency(TransparencyAttrib.MAlpha)
However, even when setting the depth-write to false, this issue still persists:
As can be seen from the image above, some parts of the particles have outlines around them that don’t render anything, this is true when I move the camera around and view the particle system from a certain angle. This persists even when setting the depth write to false and when putting it in the “fixed” bin: partSys.setBin("fixed", 0).
How can this issue be solved?
Thanks in advance.
