Hey, I have a couple of questions, first with panda3d’s transparency, in my game I want to have water, and in some older games I observe that they are just a simple plane that was transparent, I want to attain the same effect, so I has looked around only to find a couple a of solutions, but none worked.
I,m assuming that the solutions worked for the entire model rather then a object that is a part of the model which I,m trying to do, I guess my question for transparency is, it is possible to make a object within a model semi-transparent like a ghost? and if so what are some code examples.
Now on to the pusher question, I have been wrestling with panda3d to attain sliding like Super Mario 64 for a while now but have had no success yet, I have had some theories and ideas. Now because the pusher was made to cancel out collision not throw you.
I have tried to implement a “actor.setY()” function to give the missing force to the collision, but here is my question, is it possible to obtain what direction the pusher is pushing back to (preferably X and Y) like a sort of “pusher.get()” function? so I can set this idea correctly set up, or is there functions to set the pusher’s attributes like it’s X and Y push force to add strength to the push?
I guess here a second additional question related to pusher topic, during my experience with panda when setting a actor’s “H” parameter, it’s directionals also get rotated as well, like a sort of it’s own perspective, so the question is, is there a way to get it’s “unrotated” directionals or do I have to recalculate it’s original position using python?
Thanks to anyone who is willing to help, and have a good day everybody.