I have been working on a program for civil engineers.
Woah, that looks impressive! It looks like you can even analyse stresses and suchlike in the designed structure!
I’m curious, if I may: What GUI system are you using there? Is it just DirectGUI, or are you using something else (e.g. Qt)?
Thanks. Yes it is for analysing stresses.
I am using tkinter for the GUI.
Ah, tkinter! Interesting, and thank you for the answer! ![]()
I did this, for fun, and it works. What do you think? I never make before a video for youtube, hope you enjoy it
That looks rather well done! Indeed, you have an impressive amount implemented there, it seems! ![]()
Also, I love that you can actually throw the dart, and that the fish respond to being fed! ![]()
The fish are hungry!
You can throw all physical objects, darts have sticky attribute enabled. It’s true, there seem to be many different implementations, but once everything comes together you really see the potential. There are also other secondary mechanics that I didn’t record in the video, maybe I’ll do a devlog 2 ![]()
I’ve uploaded a new video about the building system, map procedural generation and manipulation, also some of asset manager and command console
Some very nice submissions of work in progress here! It’s great to see the engine being leveraged to such a degree.
Lately I’ve been experimenting with “crop instancing”, a task that has long been on my list of things to re-implement. That is to say, I’ve wanted to implement a speedy way of representing arbitrary numbers of plants in a relatively realistic way. This is more difficult than it might seem, as plant models can be fairly vertex-heavy if one is going for realism.
Here are a few screencaps of a recent build, which does run in real-time in Panda3D.
The plant models are a mix of Sketchfab models, custom models, and procedural generation. Some textures were sourced from ambientcg.


