Hey there! I’m pretty new to Panda3D as an engine, and have an Idea for a game I’d like to make. Without getting into specifics, I’d like to create a game with random terrain and caves, (not blocks, but low poly terrain) Getting terrain generation based on a noise map is pretty simple, but what about generating caves in that area?
For reference, here is a video that does what I want my game to look similar too, but this was done in Unity:
(The video starts at the section where he talks about caves)
Any Ideas?
Thank you ahead of time!
Thank you for the reply! While this was actually helpful on how I would go about generating it, what I cant seem to figure out is how to implement that into code. Any help on that front would be appreciated!