I don’t know if I am doing anything wrong, but I can’t seem to find a way to load a transparent texture onto the DirectButton element. I have tried to load it with just the texture, I tried adding it to a .egg texture card, but no matter where I apply the transparency (Even calling .setTransparency on the button itself) It shows up as white or grey on the transparent pieces. Is there a specific method to get this to work?
First of all, greetings, and welcome to the forum! I hope that your time here proves to be positive!
As to your question… I’d guess that what you’re seeing is the default button-geometry showing up behind your image.
How are you applying your texture? Are you using the “frameTexture
” parameter, or the “image
” parameter?
If you’re using “frameTexture
”, then I’d suggest setting the “relief
” parameter to “DGG.FLAT
”.
Conversely, if you’re using “image
”, then I’m not certain–I usually use “frameTexture
”–but I think that setting the “relief
” to “None
” should do the trick.
(Either way along with calling “setTransparency(True)
” on the button, of course.)
Complementing a bit what taumaturgo already mentioned about the relief.
If you are using “frameTexture”, the image must have the alpha channel.
If you are using “Image” or “geom”, you could apply a “frameColor” with alpha at zero, for example:
button["frameColor"] = (1.0,1.0,1.0,0.0)
Regards
Thank you!
I added the “relief
” parameter, and that fixed about half of it, it was still showing up as blank white only on the image part, so Logan’s solution solved my problem.