First of all, greetings, and welcome to the forum! I hope that your time here proves to be positive!
As to your question… I’d guess that what you’re seeing is the default button-geometry showing up behind your image.
How are you applying your texture? Are you using the “frameTexture
” parameter, or the “image
” parameter?
If you’re using “frameTexture
”, then I’d suggest setting the “relief
” parameter to “DGG.FLAT
”.
Conversely, if you’re using “image
”, then I’m not certain–I usually use “frameTexture
”–but I think that setting the “relief
” to “None
” should do the trick.
(Either way along with calling “setTransparency(True)
” on the button, of course.)