Hello, is there a sample like roaming raph for the Distributed Networking with panda3d ?
today no documentation existe for this :
The documentation on these features is still in development. Read the forums for the most up-to-date information.
I would like to know if it is possible to create a multiplayer game with a distributed network
A basic example would be to move ralph in first client and view ralph move in second client with Distributed Networking (without classic server architecture)
There was a good example of a network, but the code was lost. Panda3D network example
However, revised and translated into Russian remained on our site. I think you can extract useful information. For your example of Ralph, you just need to send a command over the network - a key pressed event. As well as the direction vector.
David Rose made a sample program using the distributed system called Tagger. I have a copy of the source code; it’s was never cleaned up or restructured to be easy to read, though, but I can distribute it if you think it would be useful.
serega-kkz thanks, i’m going to look at this code in detail
rdb: yes I want this code, maybe it could help me