Sorry for comments in russian, but if needed, i can try to translate it
panda3d.org.ru/load/0-0-0-10-20
New version with fake moving forward:
Sorry for comments in russian, but if needed, i can try to translate it
panda3d.org.ru/load/0-0-0-10-20
New version with fake moving forward:
Neat example, thanks for sharing!
Nice! I’ll look into the code when I’ve got more time. I’ve been trying to do an ODE car.
hi ninth,
yes indeed a great sample, it motivated me to work on it and i have been able to improve stability with faster speeds. i have put together a updated version (which is worse commented) but gives some hints how to add roads etc.
download it here: http://public.nouser.org/~rspoerri/Development/python/panda3d/projects/ode_car/10_ODE_car_stable.tar.bz2
btw: it would be great if you’d translate the comments.
It’s really more stable!
I didn’t know about FiniteRotation routine )
But why you use sphere geometry, instead of cyllinder? With sphere it behaves strange, when i release acceleration and try to turn. IMHO, with cyllinder it more realistic.
And about translation - ok, but i do not think that it is necessary to you )))
New version
panda3d.org.ru/load/0-0-0-14-20
And i made double comments - in Russian and in English
Hi,
Thanks for the code. Using this snippet, I am now trying to make a game of my own, but I have been facing a problem.
I really can’t find the line, by which I could change the direction of the car and make it straight. The screenshot of the game is attached with the comment.
Could someone please help me? Thanks
Try to set Quaternion or Matrix to the car.body.
For example:
q = Quat()
q.setHpr(Vec3(30, 0, 0))
self.car.body.setQuaternion(q)