Hi all, I am diving deeper into the MeshDrawer as a way to create an efficient method for drawing morphing geometry (i.e. a procedurally generated sphere that changes shape each frame). It seems like the most low level (and efficient?) way of drawing triangles to the screen. However, the tri() method lacks one essential thing: the ability to provide vertex or face normals. I can (and must) give vertex pos, color and uv’s, but the docs and source never seem to mention normals. The result on screen is unusable, of course, because lighting/shading is just about absent.
Does anyone have any suggestions? Like I said, it has to be fast, and MeshDrawer seems to be most efficient. What might be another approach? Loading everything in EggData? Use Geom object?