for my minecraft clone I am looking for a (open source) map generator. I would like to give it a seed, a 3D space and some config and expect an object holding the generated content of the 3D space.
That is very specific, but does anyone know a tool or project that assists procedural map generation?
All I could find so far were city/street map generators and level/map editors.
You’ll probably want to be searching for procedural voxel-based terrain generation algorithms.
That’s great, exactly what I was looking for! Many thanks for the hint!
I would be willing to help you write one. I have to make one for my game too.
that would be great, indeed. Even though my needed approach does not have to be too elaborate, I have recognized that there are a LOT of conditions summing up in order to create a decent map. Especially if it is supposed to be continuous and calculatable in chunks (at least not too much extra around it).
I admit that I have neglected my project since Christmas, but I should return back to it asap.
I would help too. Since i need also one for my game.
You guys should check out these threads:
I’m a newcomer to panda3d, but I’m loving it so far. I’m learning my way through it by slowly recreating (and piecing together tutorials/code snippets) into one of my all-time favorite games, Minecraft. So far I can procedurally generate a giant chunk of blocks. My goal is to be able to render this fairly fast, and also get a decent frame-rate while tumbling around it, assuming I’ll eventually have many more chunks in the scene. I heard that a great way to improve frame rate performanc…
Thanks for the hints, I will have a look!