It works in python, however, does the C ++ format get corrupted due to line breaks or is it done differently?
char confauto[] = "load-file-type egg pandaegg \
load-audio-type * p3ffmpeg \
load-video-type * p3ffmpeg \
egg-object-type-portal <Scalar> portal { 1 } \
egg-object-type-polylight <Scalar> polylight { 1 } \
egg-object-type-seq24 <Switch> { 1 } <Scalar> fps { 24 } \
egg-object-type-seq12 <Switch> { 1 } <Scalar> fps { 12 } \
egg-object-type-indexed <Scalar> indexed { 1 } \
egg-object-type-seq10 <Switch> { 1 } <Scalar> fps { 10 } \
egg-object-type-seq8 <Switch> { 1 } <Scalar> fps { 8 } \
egg-object-type-seq6 <Switch> { 1 } <Scalar> fps { 6 } \
egg-object-type-seq4 <Switch> { 1 } <Scalar> fps { 4 } \
egg-object-type-seq2 <Switch> { 1 } <Scalar> fps { 2 } \
egg-object-type-binary <Scalar> alpha { binary } \
egg-object-type-dual <Scalar> alpha { dual } \
egg-object-type-glass <Scalar> alpha { blend_no_occlude } \
egg-object-type-model <Model> { 1 } \
egg-object-type-dcs <DCS> { 1 } \
egg-object-type-notouch <DCS> { no_touch } \
egg-object-type-barrier <Collide> { Polyset descend } \
egg-object-type-sphere <Collide> { Sphere descend } \
egg-object-type-invsphere <Collide> { InvSphere descend } \
egg-object-type-tube <Collide> { Tube descend }\
egg-object-type-trigger <Collide> { Polyset descend intangible } \
egg-object-type-trigger-sphere <Collide> { Sphere descend intangible } \
egg-object-type-floor <Collide> { Polyset descend level } \
egg-object-type-dupefloor <Collide> { Polyset keep descend level } \
egg-object-type-bubble <Collide> { Sphere keep descend } \
egg-object-type-ghost <Scalar> collide-mask { 0 } \
egg-object-type-glow <Scalar> blend { add } \
egg-object-type-direct-widget <Scalar> collide-mask { 0x80000000 } <Collide> { Polyset descend } \
cull-bin gui-popup 60 unsorted \
default-model-extension .egg";
load_prc_file_data("internal", confauto);
Console output:
:loader(warning): Unable to load lib.egg.dll: Path not found
:loader(error): Extension of file ../models/environment.egg is unrecognized; can
not load.
Currently known scene file types are:
Bam .bam
Also available: .* .0 .0x80000000 .1 .10 .12 .2 .24 .4 .6 .60 .8 .<collide> .<
dcs> .<model> .<scalar> .<switch> .add .alpha .binary .blend .blend_no_occlude .
collide-mask .cull-bin .default-model-extension .descend .dual .egg-object-type-
barrier .egg-object-type-binary .egg-object-type-bubble .egg-object-type-dcs .eg
g-object-type-direct-widget .egg-object-type-dual .egg-object-type-dupefloor .eg
g-object-type-floor .egg-object-type-ghost .egg-object-type-glass .egg-object-ty
pe-glow .egg-object-type-indexed .egg-object-type-invsphere .egg-object-type-mod
el .egg-object-type-notouch .egg-object-type-polylight .egg-object-type-portal .
egg-object-type-seq10 .egg-object-type-seq12 .egg-object-type-seq2 .egg-object-t
ype-seq24 .egg-object-type-seq4 .egg-object-type-seq6 .egg-object-type-seq8 .egg
-object-type-sphere .egg-object-type-trigger-sphere .egg-object-type-tube .fps .
gui-popup .indexed .intangible .invsphere .keep .level .load-audio-type .load-vi
deo-type .no_touch .p3ffmpeg .pandaegg .polylight .polyset .portal .sphere .tube
.unsorted .{ .} .}egg-object-type-trigger