Hi, I have a character skating on a surface. How do I make him normal to the part of the surface his ray is colliding with? I guess there are three parts to the question then:
- How do I get the normal of just the collided polygon?
- How do I apply that normal to the character, while still maintaining the same heading?
- How would I interpolate to keep the character from jumping between one orientation and the next, like on curved ramp?