I want to find a way to ease collision detection whilst minimizing the number of collision shapes needed to specify the source files.
I am using Roaming Ralph as the sample to investigate how uneven terrains have collisions, and the source file states that the model has collision meshes.
Question is, how does one achieve collision meshes on Blender and export it to .egg for the source file to understand it?
Ah, I’m still on an older version, I’m afraid, so I fear the the process that I use likely isn’t applicable to yours. I’ll leave this for someone else to respond to, then, I think!
There is no officially supported exporter that can generate .egg models from Blender 2.92. If you are using a non-supported exporter, you should ask your question on the website of that tool.