HeXenium by Damage (3rd place at Inércia 2025 - Combined Demo Competition, Invitation for Xenium 2026)

Released at Inércia 2025, our new demo “HeXenium” took 3rd place in the Combined Demo Competition - and serves as the official invitation for Xenium 2026.

This time we moved away from particle-driven visuals and focused instead on reflections, lighting interplay, and a clean, TV-studio aesthetic.

HeXenium is all about timing, atmosphere, and a polished broadcast feel - yet still rendered entirely in real time.

As always, everything runs live in Python using Panda3D, with custom GLSL shaders, a multi-pass rendering pipeline, and tight sync with Dan’s soundtrack.

No baked animation, no pre-rendered footage - just code on the GPU.

Credits:

Code - @miklesz

Music - Dan

Graphics - Suule

Watch & download:

Pouët - HeXenium by Damage :: pouët.net

Demozoo - HeXenium by Damage - Demozoo

YouTube - https://youtu.be/XJLwzE9ZKk0

Big thanks to the Panda3D devs, the Inércia community, and everyone supporting the demoscene spirit.

See you at Xenium 2026!

4 Likes

That was pretty cool–nicely done! :slight_smile:

I’m curious, if I may: For text and models, do you employ external assets (i.e. fonts and model-files), or is all of that stuff procedurally-generated, .kkrieger-style?

very cool, ran smoothly on my m2 Mac.