Hardware instancing in Panda3D, it's easy!

I use this in my game too :grin:
see A baby minecraft try - Code Snippets - Panda3D ,all code can see in the zip file.
core code:

self.sb = ShaderBuffer("te", np.zeros((0, 3), dtype="f4"), Geom.UHStatic)
self.box2.set_shader_input("te", self.sb)
self.box2.set_instance_count(l2.shape[0])

But I didn’t do so much physics, I just process the object near the player