Hello everyone! While learning to write shaders for Panda3D, I decided to write a comprehensive tutorial series that explains how to use GLSL to write shaders for Panda3D. This tutorial series starts by explaining how to setup a simple scene with auto shaders and proceeds to walk through the process of writing custom shaders, implementing Blinn-Phong shading, and implementing fog. I hope that some of you will find this useful and I intend to add additional tutorials to this series in the future.
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