Yes, that’s why I’ve been meaning to ask and evidently he’s being vague about this unless there are other terms of ‘parallel’ related to shadows other than parallel split…
I’ve seen a few people ask for it, so I put a snippet here. It is per vertex lighting, so the specular will be a bit weird. The shadows are parallel I think.
I guess better wait for the latest RenderPipeline sample fix or tinker with fabiom’s solution