Tobias !!! y suceeded, now the Render Pipeline runs, i wanted to ask you your PandaFramework how do i use it for a terrain y copy all the source to my pipeline directory? and when i do so how can i load a heightmap? Thanks
Well most of the code will become obsolete - so there is not much to improve in the repository. Feel free to keep testing the pipeline and report any bugs though, thats what helps me most
I dont know if it was me or the fact i was new to the Render Pipeline but i remmember the source packages were some with low letters and in the directory with capital letters the code couldnt recognize the difference and thats natural since in c++ is the same. Example in the dir Code, at the source from code import Example Also but i dont know if its my fault i have loaded some heightmaps and i cannot move with the w,s,a,d keys and the object its not centered ill continue making test to be shure and not all some guess, in other tests i did the level (a room) appeared for 2 or 3 seconds and then disappeared
If you do a clean checkout, the directory issues should be resolved. Thats just because git cannot handle renamed folders (from upper to lowercase) very well.
You can only move with the W, A, S, D keys if you load the movement controller, which comes with the pipeline (Panda uses a different control system by default)- see the samples on how to setup and load it.
For those of you that cant install the BAM Exporter in Blender here is what ive done. Follow the instructions on how to clone the repository, etc once you have the source in a folder do a right click and change the properties to read and write if i remember well then copy the dir to your blender addons directory at Blender in Preferences and Addons search for bam and enable it and thats it !!!
Not sure if this is the right thread to discuss it, since its unrelated to the render pipeline.
UV Mapping is very common in 3D programming, so there are a lot of resources for that.
UV Mapping is not related to the render pipeline. It is related to modelling your objects. Panda supports UV mapping by default, you generate/create the UV’s while modelling your object usually.