Hi
How to get a sample of egg file for writing of the exporter for the rendering pipeline?
file after bam2egg.exe incorrectly displayed .
Hi
How to get a sample of egg file for writing of the exporter for the rendering pipeline?
file after bam2egg.exe incorrectly displayed .
There is no need to convert to egg first, you can load the bam file directly.
I need to study the egg
I am not sure if bam2egg can preserve all features though. What is displayed incorrectly?
bam2egg ignores the record of textures , except Diffuse
Decision:
Get material after bam2egg, use YABEE replace material data
Just wondering, what are you doing with the egg? You can export bams directly with the bam exporter so you donāt have to convert it several times
I am writing to its export model for the blender . I need to make support render pipeline.
But Iām here for a moment to lay miutu video. Where there is a problem with the bam.
Which version of the bam exporter are you using? Also, have you selected bam version 6.41? Additionally to that, did you select all elements (i.e. press A before exporting)?
Bam exporte 1. 0. 1
Selected bam version 6.41(This can be seen on the video)
I used A to select the scene
With bam exporter version I meant the git commit, since I didnāt change the version number for a while. Have you tried to update to the latest version?
No, Iāll try.
Yes , the problem was due to the fact that the exporter has not been updated .
I still can not export a single object with the correct display . But I 'll take care of itself .
thanks for help
Youāre probably tired of me ? )
I found another problem .
if you move the folder examples .
That problem arises:
Exporting object: MM0
WARNING: Cannot determine component count of MetalDiffuse.png , assuming 3
Save image copy to C:\Working\RenderPipeline\04-Lights\scene./tex/MetalDiffuse.tga
Could not extract image: Error during image export: Error: Image āMetalDiffuse.png.001ā does not have any image data
Accordingly, this leads not correct result .
Hm, it seems that blender cannot find the file. Have you tried the āFind missing files ā¦ā option and point it to the tex/ directory?
This problem is not critical. But she had me confused .
I have a question in the future will still have some change in egg format to render pipeline?
Just lay out my plan exporter .
What do you mean with that? If the egg format is supposed to change? If the way exporting models from blender will change? Also notice that the BAM exporter is the preferred way for exporting models.
There are difficulties due to the google translation.
I will write sentences.
Exports from the blender is not a problem.
Iām writing a plugin export models from Blender
You have added new material properties in egg
baser { 0.800000011920929 }
baseg { 0.800000011920929 }
baseb { 0.800000011920929 }
emitr { 0 }
emitg { 0 }
emitb { 0 }
emita { 0 }
roughness { 0.300000011920929 }
metallic { 0 }
ior { 1.5 }
local { 0 }
Now I will take this into account when writing the exporter
I just tried to find changes in the egg
There are difficulties due to the google translation.
I will write sentences.Exports from the blender is not a problem.
Iām writing a plugin export models from Blender
You have added new material properties in egg
baser { 0.800000011920929 }
baseg { 0.800000011920929 }
baseb { 0.800000011920929 }
emitr { 0 }
emitg { 0 }
emitb { 0 }
emita { 0 }
roughness { 0.300000011920929 }
metallic { 0 }
ior { 1.5 }
local { 0 }Now I will take this into account when writing the exporter
I just tried to find changes in the egg
There is already YABEE and the bam exporter, or are you writing a new exporter?
There is already YABEE and the bam exporter, or are you writing a new exporter?
Yes, and support in the render pipeline priorities .
Thanks to your work, I went back to study again Panda3D.