It’s been on hold because nobody’s been working on it, presumably because people have been paying more attention to the WebGL port, which runs on both Android and iOS (and would therefore be a viable way of deploying to Android).
For WebGL, I made a custom (patched) build of Python and then froze a Python application using pfreeze, and compiled that for the target platform. I imagine a similar approach would work for Android, which would make deployment easier in that the Python interpreter is embedded and Python files would not have to be read from disk; plus, we could reuse much of the tools that I used to build Python programs for the WebGL port.
I haven’t personally made this my primary focus because I feel improving other parts of the engine is more important. I’d rather focus on making Panda a strong engine on a few platforms than a mediocre engine on many platforms. Still, I welcome and will aid any effort to further the state of Panda on Android.