Hi. I’m currently trying to find a way to implement custom inputs that differ from camera to camera when the scene is rendered with a render pipeline shader. I want to mimic the way panda3d currently does it with uniform inputs like p3d_ViewMatrix. Is this something to do with the ShaderGenerator? Isn’t there like a way to do this by maybe setting base.cam.setShaderInput for example? I’m trying this currently and it is not working at all. Is it possible?
Oh wait nevermind. I can just use Tag States. I completely forgot about that.