the only main thing that its missing is the egg edited for collision detection.
now i don’t mind people looking and using this example, but remember where it came from!
if anyone has any improvements either in the code i have used or extras that i can include please post it here so everyone can use it and benefit from it. i’m open to any changes from the simple (e.g camera view) to the major.
thanks to everyone on the forum who helped me with multiple problems i had.
You can make some think like: If the player gets the last thing(that on the ground) you put a text on the sreen “You win” or “finished” and a button below it “click to restart”, if the user clicks on it restart the game.
Another goal could be to dertermine the time the user need to find all things
This is marvelous Tony. I just tested it and it works fine. Very well done. Big thanks for being generous enough to share your code with the rest of us. More please .
Oh and I think that you should post this in the ‘Code Snippets’ forum as well as here, so that it doesn’t get buried and lost. This will be a help to lots of people.
first martin, you must be reading my mind as thats exactly what i want to try and do next!
tiptoe - your not getting any more yet. you must be mistaking me for someone who knows what they are doing! it took me 2 months to write this program!
all joking any other code that i create, i will put up espically as i am going to develop this program (beware forum!!! i’m going to be asking for a lot of help lol)
thanks again… i’m trying to develop this as you read this (and theres a cry for help or two around somewhere as well
This really reminds me of the first Panda game I did for CMU’s “Building Virtual Worlds” class.
Do I dare post it?
Do I?
…
Well, okay, not today, because it’s embarassingly fragile and I really should clean it up.
But soon.
Great job with this; I really like how the camera is slightly offset “over-the-shoulder” style so you don’t have that somewhat boring “I’m walking in a tunnel!” kind of feeling that you get with a camera directly behind the player. Good camera is hard to find.