the only main thing that its missing is the egg edited for collision detection.
now i don’t mind people looking and using this example, but remember where it came from!
if anyone has any improvements either in the code i have used or extras that i can include please post it here so everyone can use it and benefit from it. i’m open to any changes from the simple (e.g camera view) to the major.
thanks to everyone on the forum who helped me with multiple problems i had.
You can make some think like: If the player gets the last thing(that on the ground) you put a text on the sreen “You win” or “finished” and a button below it “click to restart”, if the user clicks on it restart the game.
Another goal could be to dertermine the time the user need to find all things
This really reminds me of the first Panda game I did for CMU’s “Building Virtual Worlds” class.
Do I dare post it?
Well, okay, not today, because it’s embarassingly fragile and I really should clean it up.
Great job with this; I really like how the camera is slightly offset “over-the-shoulder” style so you don’t have that somewhat boring “I’m walking in a tunnel!” kind of feeling that you get with a camera directly behind the player. Good camera is hard to find.