I went back and applied the lessons I learned and rewrote this from scratch.
Edit: THIS is a WIP and at concept stage. It does not do much at all beyond spawn zombies- except for the fact that it also does a lot of placement testing that was pretty hard for a noob like me to figure out.
(this is the third rewrite, remember I am a noob to all this)
It only has 1 gui button, all the gold and jewels are not implemented and only three characters- a zombie, a pumpkin wall and a farmer shooter. There no functioning levels. Only the zombie’s can be destroyed they do not attack yet. (They did in my earlier versions but the code was so inefficient I threw it away and started over- twice.)
So I want to get a critique on the base structure before I expand it.
A linMath error caused by setting y to zero on scale.
I need change movement to match time elapsed. I need animations, and i need to implement combat outside of bullet damage. The sounds are place holders and will be changed. I eliminated the 2d background and now use tiles- they will be updated as well.
So please look at the possibilities of what I could do rather than what I have done. Anyway the game will have a cost to summon zombies that will be paid for by slave goblins working in mines. The rooms they make by mining open up new game options and menus. The mining screen is not posted here.
I would like to know if I am making some misteps though. I appreciate all this forum has done for me and others like me.
‘escape’ ends game