Yet Another Blender Egg Exporter (YABEE)

yabee
blender

#381

Internal TBS was broken since r10 or so and noone remembered about it. So i decided, that it’s unnecessary


#382
AttributeError:'MeshUVLoopLayer' has no attribute 'name'.

I keep getting that error. What is wrong with my file?

http://speedy.sh/MwdbK/lack-v2.blend


#383

I haven’t problem with your model. Which version of yabee and Blender is used?


#384

I think it might have to do with apply transformation prior to export. Anyway it is working for me as well.


#385

Dang it broke again.

What is the cause of that error?


#386

I tryed to apply transform before exporting but can’t reproduce the problem. I can assume that problem somewhere in the UV layer.
What exactly you did before exporting?


#387

How do I go about having Yabee produce an egg file with a given set of tags? In particular, I want to apply the “BFace” tag to a model’s polygons. I’ve tried a few things (setting custom properties in either the “Object Data” or “Object” panels in Blender, I believe), but don’t seem to be seeing them output into the resultant egg file.


#388

Try this way:
Select “Blender Game” as render, then Material -> Game Settings -> uncheck “Backface Culling”


#389

Ah, wonderful – that seems to have done the job! Thank you! :slight_smile:

… I’ll confess that I probably wouldn’t have thought of trying that. Is there perhaps any documentation for Yabee that one could look to for such tips?


#390

I still can not find the time to write a manual or something similar ) Sorry. May be at nearest weekend.


#391

Aah, fair enough, and I’m sorry to read that your time is so limited. :confused:

Perhaps it would help to write it a bit at a time, rather than all at once? That way you could at least move towards releasing the documentation, rather than looking for a time in which to do it.


#392

Blender 2.66 is out today. It breaks the script again :frowning:
The animation export window is gone, and static meshes fail.

connect failed: No such file or directory

Note: No (valid) '/home/duo/.config/blender/2.66/config/startup.blend' found, fall back to built-in default.

Read new prefs: /home/duo/.config/blender/2.66/config/userpref.blend
found bundled python: /home/duo/blender/blender-2.66-linux-glibc211-i686/2.66/python
Traceback (most recent call last):
  File "/home/duo/.config/blender/2.66/scripts/addons/io_scene_egg/__init__.py", line 360, in draw
    context.scene.yabee_settings.draw(self.layout)
  File "/home/duo/.config/blender/2.66/scripts/addons/io_scene_egg/__init__.py", line 152, in draw
    rows=2)
TypeError: UILayout.template_list(): error with argument 1, "listtype_name" -  Function.listtype_name expected a string type, not EGGAnimList

location: <unknown location>:-1

location: <unknown location>:-1
Traceback (most recent call last):
  File "/home/duo/.config/blender/2.66/scripts/addons/io_scene_egg/__init__.py", line 360, in draw
    context.scene.yabee_settings.draw(self.layout)
  File "/home/duo/.config/blender/2.66/scripts/addons/io_scene_egg/__init__.py", line 152, in draw
    rows=2)
TypeError: UILayout.template_list(): error with argument 1, "listtype_name" -  Function.listtype_name expected a string type, not EGGAnimList

...

TypeError: UILayout.template_list(): error with argument 1, "listtype_name" -  Function.listtype_name expected a string type, not EGGAnimList
location: <unknown location>:-1
obj list [bpy.data.objects['Cube.001']]
WRITE main EGG to /home/duo/Desktop/untitled.egg

#393

I made small fix - try to update init.py

code.google.com/p/yabee/source/ … 84394ee370


#394

Uploaded small HowTo (odt and pdf) into downloads section.
I would be glad if someone with a normal level of English will correct the document.

preusser, you wrote documentation previously 2shared.com/document/jfPo7OPo/yabee.html, may be you can merge both docs?


#395

First of all, thank you very much for this! I do believe that I spotted a few things in the documentation that I didn’t know about, so it should be useful. :slight_smile:

I’ve made a few edits, although I’d ask that someone else take a look at the new version, in case I’ve missed something or made a mistake in some fashion (especially given that I’m somewhat tired today, I fear).

Ninth, I also found that I was guessing at your intention a few times when editing, so please go over the new version to check that I haven’t misinterpreted anything. ^^;;

A link to the new file.


#396

Thanks ) Sorry - I uploaded incomplete odt with lost “Tags and collisions” part. It’s here:


#397

I wondered about that, I believe. :stuck_out_tongue:

All right, I’ve incorporated and edited the new text; the new version should be available from the same link my previous post above.


#398

Ok, thanks again ) I’ve uploaded edited version: pdf + odt in zip.


#399

Any suggestions on what to look for when textures don’t show up in pview or panda? I am using blender 2.66 and the patch for yabee. The textures are being copied into the export folder.


#400

I will upload ersion: pdf + odt in zip then tell you :smiley: