i´ll do that … thanx bro
I don’t think copying textures and baking special maps should be a default behavior.
Also, I have a red material in Panda when I exported a mesh without any material.
Hello,
Thanks for making this plugin. I’m very new to Panda3D. I’ve installed Yabee rev 11. I created the mesh and boned it. I then created an animation. I exported them both to egg. When I tried to view the animation with pview. All I saw was the mesh.
Any help would be appreciated.
Did you try exporting your animation as a separate file? There’s a checkbox for this in Yabee. So you might have:
character.blend
which exports to two files:
character.egg
character-anim.egg
Then with pview, you can specify both files:
pview character.egg character-anim.egg
YES!! That did it! thank you.
Is each “animation” a seperate action in blender. And how do you tell the script which action to export as and animation file if yoiu have multiple actions on a character?
Hi. With the release of Blender 2.62 in the last few days, unfortunately the script gives python error when attempting export with UV map texture.
Would really appreciate a fix, as the new UV tools in Blender are awesome amongst other things.
Thanks for the great work this far
I don’t know the first thing about Blender plugin programming, but I managed to patch the latest version of Yabee which was enough to allow me to continue my work. Maybe it’ll work for you too.
Yabee was choking on two attributes removed from the Blender API, so I simply went ahead and commented out one of them and changed the other one around to suit my needs. As I understand, all UV textures will now be saved by Yabee as .PNG regardless of the original image format used in the UV editor. Previously the script would check what file format you were using (I guessing here!) and use that format to save the texture. If you want something else than .PNG, you’ll want to change line 20 i yabee_libs/utils.py. I’m sure the maintainers of Yabee will shortly fix these atrocities I’ve commited on their code
<Removed - See below>
astrogee, thanks very much! Indeed it appears to work as you say in the official 2.62 Blender release, which is just great.
It is broken again if attempting to use the 2.62 from SVN, which isn’t a great surprise considering b-mesh was added recently, I’d imagine there are various API changes which need to be addressed.
Just to be able to use this exporter with the 2.62 official is great for now.
Thanks again
I found out where the missing attributes were moved, so I’ll be updating my patched version of Yabee shortly(when I get home from work). After that there should be no discernible functional difference between my patched version and the original Yabee.
It would be sweeeeeet if the Yabee repo could be moved to Github in order to make it easier to submit these kinds of patches.
I’m using Blender 2.60 with yabee r11 b260a and no matter what I do to get a colored basic cube the export always shows 1’s for diffuse and .5 specular. I even tried to do the assign in edit mode. Maybe I just don’t know what to do.
thanks for any help
okay, I got it.
looked in the python code and saw where it was writing materials, there is a flag TEXTURE_PROCESSOR and it was set to BAKE by default; so I look on the Blender export to egg panel and found where we set that to SIMPLE.
Please please please make it something in a .zip file and not something that we have to download an svn or cvs client to get.
There are free (and open-source) SVN and CVS clients; they’re the standard way to share code in the open-source world anyway, so maybe this is a good opportunity to get to know them better

okay, I got it.
looked in the python code and saw where it was writing materials, there is a flag TEXTURE_PROCESSOR and it was set to BAKE by default; so I look on the Blender export to egg panel and found where we set that to SIMPLE.
Yeah I hit that rock too… ‘SIMPLE’ should be the default IMO.
New patched version as promised:
http://dl.dropbox.com/u/3157256/YABEE_r11_b260a-patched2_b262.zip
this patched version for 2.62 messes up my animations. The 2.60a version works fine.
Here’s a link. mediafire.com/?sr2gu98p2p58zjp
Could anyone make it possible to export two objects, both with separate materials?
In blender, create a sphere, add a material, then set it up for bump mapping in the panel.
Do the same thing, with different textures, for a cube, you’ll notice once exported, only the sphere’s material appears on both objects
Anyone know how one might fix this?
Thank you,
~powerpup118
That was a bug with the matrix I fixed it in my version and everything works (mostlly)

That was a bug with the matrix I fixed it in my version and everything works (mostlly)
Hi MuseFire,
Could I get a copy of your version? You only have one post… soo I’m guessing you never uploaded it anywhere, also what version of blender does it work with?
Thank you,
~powerpup118