I have a scene with a single egg building model which has multiple rooms. In the main room it has a fireplace with a fire created using particle effects. My aim is to have the fire as the source of light in my scene, but I’m struggling to find a way that is satisfactory. So far I have tried reparenting a PointLight to the particle effect and fiddling with the attenuation but no matter what I do, part of the fire looks in darkness. To counter that I try to place it slightly in front of the fire, but then the ground in front of it has a visible patch of light shining brightly on it.
Is this the best approach? Or is there a way to make the particle effect a source of light itself? Ideally the light given off would flicker as it would in real life, but I would just be happy with the fire giving off light.
If anyone could shine some light on this problem, I’d be very grateful.