Hello! I am trying to animate Character model using my animation scripts that control joints using input from motion capture.
I used controlJoint()
for all joints and changed the matrix of the joints in the scripts. This works well.
And then, I am trying to control the joints using multiple scripts (ex, lower and upper body scripts).
To do this, I think blending some joints is required, but Actor can be blend only animation.
So, I have several questions:
- Can I use
ActorInterval
to control all joints using inheritance? (likecontrolJoint()
with script)
(And is this proper way?) - Can the
ActorInterval
be used for blending? - Or, is there another (better) way to do this?
Thanks.