Please forgive me if I start flooding this forum with questions
So I built a simple texture in photoshop (256x256 green/white pattern). You can see it at the bottom of the screenshot below.
I created a mesh in Blender and followed the steps on a video I found that shows you up to map the texture properly so it works in Panda (http://www.youtube.com/watch?v=U6WZLoiT3wk). I exported it via Chicken into a .egg file.
I ran this code to load it into Panada:
self.box = loader.loadModel( "models/GreenBall" )
self.box.reparentTo( render )
self.box.setScale( 25 )
self.box.setPos( 0, 0, 0 )
And this is what I got:
Why is the texture repeating so many times over the model in Panda (left side) when it displays a different way when I render it in Blender (right side)?
I know it’s not the setScale command. I experimented with a bunch of sizes for the ball already and that just affects the dimensions, the texture appears the same way on it regardless of what the scale is set to.
I want it to look like the ball that Blender renders it as.
Thanks for the help