Weird reflections in Render Pipeline

Hello, I have been experimenting with Render Pipeline a bit but the reflections are very weird.


Only part of the reflection were rendered and appeared pixelated.

Here are some additional information if it helps:
Render pipeline api: Python
Graphics card: Nvidia GeForce 4070 ti super
OpenGL version: 4.6

Could either (or both) of your objects–the ball and the surface below it–be two-sided?

The pattern of the issue in that reflection resembles, to my eye, the sort of pattern that one sometimes gets with shadows when cast onto a two-sided surface.

The image shown above was one of the RP samples. However, I did try to create another model with one-sided materials but the problem persisted.

1 Like