Hello, I have been experimenting with Render Pipeline a bit but the reflections are very weird.
Here are some additional information if it helps: Render pipeline api: Python Graphics card: Nvidia GeForce 4070 ti super OpenGL version: 4.6
Could either (or both) of your objects–the ball and the surface below it–be two-sided?
The pattern of the issue in that reflection resembles, to my eye, the sort of pattern that one sometimes gets with shadows when cast onto a two-sided surface.
The image shown above was one of the RP samples. However, I did try to create another model with one-sided materials but the problem persisted.