Visual scripting editor for animation controls!

Before I get into my personal story, here’s important stuff:

Video showcase: https://youtu.be/fhIBbXjDc6Y

I’m going to bundle my editor prototype with my game’s playtest build if you’d like to try it yourself! Just launch “animConSeqEditor.exe” to try it out after you download it from here: World Users (early alpha playtest) by Lifeland
Consider joining the discord while you’re there!

So I’ve been working on a game with multiple playable characters. Maybe that’s already a bit to bite off, but I’m confident I can handle it.
One thing that’s consistently annoyed me with game development in the past, especially when coding FPS games is the need to manually code animation blending controls to ensure characters realistically look like they’re aiming up/down, walking while aiming, etc.

I had tried writing new logic for the first character I’m implementing twice before I realized: The next character I’m working on doesn’t have legs.
The issue there is that there’s now no easy way to reuse the code I’m writing now for the next model.

So (inspired by tools some other engines have) I took it upon myself to make an easier way!
There’s no saving or loading yet, and I need to implement more nodes for this to be truly useful, but it’s definitely a strong start, and will definitely save me lots of time in the long run!

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