Dear all,
I am new to Panda 3D (python) … and I really apologies for this basic post. I am trying to render a simple scene (basically it is just a deformed 3D surface with a random texture). To do so, I created my own geometry using geom Primitives (triangular mesh).
Everything works well so far and the scene is (seems to be) correctly rendered, but now I am trying to save a visibility map which could tell me which triangles/vertices are actually rendered and which one are not visible (because they are occluded, as my surface can be heavily deformed some parts of it can just be hidden by a fold).
Any help would really be appreciated. I thank you for your advices.
Regards
PS: If I can add another question here … in some circumstances the surface is heavily deformed. For the sake of clarity if you fold a poster in 3d you might see the back of the poster … Is it possible to have a colour for the “back faces” of the mesh rather than see-through or the same colour as the front face …to do so, am I obliged to create a second mesh. This is probably a silly question and I am sure I am missing something but I did not find any answer in the forum and do not see any simple solution.
I thank you again for your help.