I know that it is a dumb question that cares to 0 people but it is just to fulfil my curiosiity:
i’m slowly proceding to do a blender 2 egg exporter and i’m starting to see some working output where i’m pviewing all the polys in place and, as a second feature, i have added vertex colors. While pview throughput without vertex colors is, on my box, an average of 60fps when i assign a color to the vertices the render performances drop to 6fps!!!
Reading my .egg output i am unable to see anything wrong:
<CoordinateSystem> { Z-Up }
<Comment> { just a cube }
<Group> Scene.sce
{
<Group> Cubeobject.sce.obj
{
<Group> Cubemesh.obj.mesh
{
<VertexPool> Cubemesh.mesh.verts
{
<Vertex> 0
{
1.000000 1.000000 -1.000000
<Normal> { 0.577349 0.577349 -0.577349 }
}
<Vertex> 1
{
1.000000 -1.000000 -1.000000
<Normal> { 0.577349 -0.577349 -0.577349 }
}
<Vertex> 2
{
-1.000000 -1.000000 -1.000000
<Normal> { -0.577349 -0.577349 -0.577349 }
}
<Vertex> 3
{
-1.000000 1.000000 -1.000000
<Normal> { -0.577349 0.577349 -0.577349 }
}
<Vertex> 4
{
1.000000 0.999999 1.000000
<Normal> { 0.577349 0.577349 0.577349 }
}
<Vertex> 5
{
0.999999 -1.000001 1.000000
<Normal> { 0.577349 -0.577349 0.577349 }
}
<Vertex> 6
{
-1.000000 -1.000000 1.000000
<Normal> { -0.577349 -0.577349 0.577349 }
}
<Vertex> 7
{
-1.000000 1.000000 1.000000
<Normal> { -0.577349 0.577349 0.577349 }
}
}
<Polygon>
{
<RGBA> { 1.0 0.0 0.0 1.0 }
<VertexRef> { 0 1 2 3 <Ref> { Cubemesh.mesh.verts } }
}
<Polygon>
{
<RGBA> { 1.0 0.0 0.0 1.0 }
<VertexRef> { 4 7 6 5 <Ref> { Cubemesh.mesh.verts } }
}
<Polygon>
{
<RGBA> { 1.0 0.0 0.0 1.0 }
<VertexRef> { 0 4 5 1 <Ref> { Cubemesh.mesh.verts } }
}
<Polygon>
{
<RGBA> { 1.0 0.0 0.0 1.0 }
<VertexRef> { 1 5 6 2 <Ref> { Cubemesh.mesh.verts } }
}
<Polygon>
{
<RGBA> { 1.0 0.0 0.0 1.0 }
<VertexRef> { 2 6 7 3 <Ref> { Cubemesh.mesh.verts } }
}
<Polygon>
{
<RGBA> { 1.0 0.0 0.0 1.0 }
<VertexRef> { 4 0 3 7 <Ref> { Cubemesh.mesh.verts } }
}
}
}
}
so i am wondering it is just me or what?