Using Trenchbroom as a level editor!

Sorry ive gone quite… but…

Its with great pleasure I present, native trenchbroom support! I was able to port libmap from qodot over to python and panda3d!!

There is a ton of work to do to support entities naturally. But it IS coming. From there, you can legit make games using just tb and panda3d. =D

Once I have collision generations functioning and entity mapping, ill package it up for everyone.

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