Sorry ive gone quite… but…
Its with great pleasure I present, native trenchbroom support! I was able to port libmap from qodot over to python and panda3d!!
There is a ton of work to do to support entities naturally. But it IS coming. From there, you can legit make games using just tb and panda3d. =D
Once I have collision generations functioning and entity mapping, ill package it up for everyone.