I am trying to use the ManuelbastioniLAB Blender add-on at http://www.manuelbastioni.com/manuellab.php (which is a MakeHuman replacement) with Panda 3D.
I have successfully created a character with Blender 2.79 and loaded it as an Actor in Panda 3D. However, when I move the leg using a Python script, the leg moves to the new position as expected but also distorts horribly.
Has anyone used the ManuelbastioniLAB characters with Panda 3D and if so, what do I need to control in order to move the body parts without the distortion I am seeing ?
Does ManuelbastioniLAB expect the characters to be used with the Blender Game Engine or should I be able to move the leg (for example) within Panda 3D without seeing visual distortion ?
While I am an experienced programmer, I am very new to the game engine and Blender world, so there may be some basic concepts I am missing. If that is the case, feel free to point me in the correct direction and I will be happy to read whatever tutorial or reference material you point me to.
For example, I don’t know at the moment how, in Panda 3D, I can stop the leg from rotating forward past what a real human leg should not be able to do or whether this is something I have to handle manually.
Thank you for any help you can give.