I think this may be obvious, however, after searching through the manual and performing a number of Google searches I still haven’t found the answer…
My question is this:
Is it possible to modify or change direction, size, etc of a collision solid that already exists in the game world? For example, I would like to incorporate an enemy, whose line of sight sweeps back and forth in a 3d world. I am using a CollisionRay to determine if he can see the player and/or if the player is hidden by another wall/obstacle in the world. I would like to alter the direction of this collisionRay.
Is this possible? It seems like it would be useful, and I am sure there is something simple I am overlooking here. I am just unsure how to retrieve these solids once they are added to the collision traverser/scene (it’s my understanding that the collision nodes aren’t required to have unique names, so I am guessing you can’t retrieve via name id)