So I made a very simple haunted house model in Blender and stuck it into my scene. As soon as I add any light source to the scene the house becomes blood red, but you can still see the underlying textures so it’s a bit of a transparent effect. If I remove the light the house looks normal again. I’ve not yet been able to fix it by adjusting settings in Blender and I’ve not been able to fix it by playing with “setColor” on either the model or the light. I thought it might be some kind of emission or reflective property that I somehow put into my model’s materials but I’ve set everything I can find to 0 inside of the Blender properties. Does anyone know what might be adding this red effect to my model?
My script is as basic as it can get. I setup the window and camera, add one directional light node using default settings, load the house’s model, and then place it down at 0,0,0.