I got a network problem.
I use panda to make network. I have a game with a server and a client.
On the server I have a tcp server, and the client can connect easily, because the connexion is bidirectionnal.
Now, I added a udp network exchange. I have a listener on server side, that listen a specific port, and the server writes on another port to send udp stuff to client.
The server runs on a physical machine with an internet IP.
The client runs behind a proxy server, and is on a local network (192.168.0.XXX), because there is several physical machine on the same network. My client send udp stuff to distant server without problem, and the server receives stuff.
Now, server tries to send udp stuff, but stuff never reached client on local network.
I don’t want to define on my proxy a forward rule from this specific ip/port to my local machine, because maybe several players can play from local network, and I never define this kind of rules for AAA games like wow, guild wars and so on.
I tried to catch client IP from the TCP connection, but it gives me the ip of the proxy server, and it doesn’t go to the local machine.
So how, server can send information to the right machine?
Thank you for your time