I want to program a Train Simulator, with realistic graphics. So I installed Render Pipeline and played around with it, but my computer couldn’t handle it XD
So my first question is: Do I really need to use Render Pipeline for realistic graphics, or can I just use some specific filters, and if so, which filters?
I didn’t actually program anything related to the simulator yet, I first wanna plan out things, so now I’m running into the second issue: Because I would like to have multiple train cars, I considered connecting them with Bullet Spherical Constraints, but I don’t know how I can implement the bogies or however the things that have the actual train “wheels” attached to them, and the car ontop of them. Would it be possible to have the two bogies moving on the Motion Path and the car ontop ot them? Or do I even need to use Bullet?
So, to sum things up:
- How can I create realistic graphics/lighting without having performance issues, but maintaining adjustable sunlight (<-So I can’t bake lightmaps, or maybe one lightmap for every hour?)
- Do I need to use Bullet to implement the rolling of the cars and locomotive, so the overall train? Is it even possible to have physics while being on a fixed MoPath?