I plan to make small 2d app using tinydisplay. I have some questions:
a) tinydisplay doesn’t request resouce from graphic card, right? so it should run along with other 3d program which use gl or dx without any problem. but can two 3d program which use gl or dx share a graphic card? as gl is better than tinydisplay, i prefer to make the 2d app with gl if it doesn’t interfere with a running 3d program(which is usually a heavy 3d game).
b) I tried to use non-power-of-2 texture in tinydisplay, but it became blank texture. if tinydisplay doesn’t use graphic card to render, why is there still a restriction to use power-of-2 textures?
panda3d is great! I think I can make small desktop apps with it, without learning yet another dev tool to make the GUI.