I made another game with Panda3D. This time a first-person shooter with a binary bullet mechanic. Frantically load the correct bullets in the correct order or perish!
This looks like a pretty cool game! ![]()
The art-style reminds me a lot of the depiction of Cyberspace in the original System Shock–which is no bad thing. ![]()
[edit] In fact, I think that I’m going to give this a try! ![]()
[edit 2] Okay, so I’ve started playing, and I’m hitting a minor issue: I’m used to playing games with an inverted Y-axis, and the “inverted” option in the config-file doesn’t seem to do that, as I’d hoped. Flying with a non-inverted Y-axis is proving… challenging for me. ^^;
Is there any chance please of a build that implements Y-axis inversion…?
Thanks for giving it a shot! Indeed, system shock is one of my favorite games of all time and a huge inspiration (I used to write super awkward SHODAN fanfiction as a teenager).
I think you can put a minus in the Y sensitivity for now, strange that the config option stopped working.
Ahh, I didn’t think of a negative Y-sensitivity!
And indeed, with that in place the Y-axis is inverted, and movement is (for me) much more intuitive! ![]()
[edit]
Update: So, I’ve played the game for a little longer, and it’s overall a fun time! ![]()
The central mechanic of bullet-switching is interesting, and calls for a bit of observation on the part of the player.
Movement is overall fun–although I would have liked full three-degrees-of-freedom movement in an environment like this. (Think “Descent”, or “Overload”.)
The electronic sound that the enemies make is… honestly a bit annoying. ^^; But I like the distorted babble that they otherwise have!
So, overall, while I didn’t finish the game, I did have a good time playing as far as I did! ![]()
Also, by the way, I’m not sure that I’ve heard of the mouse scroll-wheel referred to as a “rat wheel” before! XD
Hah, awesome to read! Thanks for the in-depth review. The sound was mixed on a laptop speaker, so no doubt everything is way too loud and obnoxious. I am still very proud of the way it sounds.
I love Descent and Overload. I might try that way for the sequel. I played it safe for this jam, didn’t have to figure out gimbal-lock and whatnot and doing level design was a lot easier.
That’s all very fair!
I was, in fairness, listening on headphones, so my experience will indeed be quite different to yours listening on a laptop! ^^;
And indeed, it’s a jam-entry, so it makes sense to take shortcuts! And as you say, you can perhaps build up next time, now that you have experience with the simpler version!