The advanced shadow example in 1.8.0 does not work on ATI

Hello,

The advanced shadow mapping example in 1.8.0 does not work on ATI Radeon HD 7750 cards.

IS this a bug ? If so what is the work-around ?

Please note that the basic shadow mapping example works but the “shadow mapping without shader” example does not work!

Thanks,

Here is the screenshot of the messages in the console window when I run the advanced shadow mapping example.

Here is the messages visible in command console when I run - pview environment

Here is the console messages when I run the advanced shadow mapping example -

[quote]

:display: loading display module: libpandagl.dll
:display(debug): Registering wglGraphicsPipe as a GraphicsPipe type.
:display(debug): symbol of get_pipe_type_pandagl = 071F1120
:display(debug): pipe_type_index = 660
:display(debug): pipe_type = wglGraphicsPipe
Known pipe types:
wglGraphicsPipe
(all display modules loaded.)
:display:windisplay: OS version: 6.1.2.7601
:display:windisplay: Service Pack 1
:display:windisplay: max Mhz 3100000000, current Mhz 3100000000
:display(debug): DisplayRegion::do_compute_pixels(800, 600)
:display(debug): DisplayRegion::do_compute_pixels(800, 600)
:display(debug): Creating new window window1
:display(debug): Created wglGraphicsWindow 05604F8C
:display(debug): Windows resorted: window1(0)
window1(0)
:display:windisplay(debug): ClearToBlack(00100798, origin=(961, 541) size=(800, 600) title=“Panda” !undecorated !fixed_size !fullscreen !minimized open !cursor_hidden absolute )
:display:windisplay(debug): WM_SIZE: 00100798, 0
:display:windisplay(debug): WM_ACTIVATE: 00100798, 1, 0
:display(debug): system_changed_properties(foreground !minimized )
:display:windisplay(debug): setfocus
:display(debug): system_changed_properties(foreground )
:display:wgldisplay(debug): Preliminary pixfmt #2 = depth_bits=24 color_bits=32 alpha_bits=8 stencil_bits=8 back_buffers=1 force_hardware=1
:display:gsg:glgsg(debug): HAS EXT WGL_ARB_pixel_format 1
:display:gsg:glgsg(debug): HAS EXT WGL_ARB_multisample 1
:display:wgldisplay(debug): Found 54 advanced formats: [ 1 2 3 7 8 9 10 11 12 13 14 15 16 17 18 4 5 6 19 20 21 22 23 24 25 26 27 28 29 30 62 61 56 55 64 63 50 49 58 57 52 51 44 43 32 34 31 33 46 45 36 38 35 37 ]
:display:wgldisplay(debug): Selected advanced pixfmt #2 = depth_bits=24 color_bits=32 alpha_bits=8 stencil_bits=8 back_buffers=1 force_hardware=1
:display:wgldisplay(debug): ================================
:display:wgldisplay(debug): Selected GL PixelFormat is #2, ICD driver
PFD flags: 0x00008025 ( PFD_DOUBLEBUFFER| PFD_SUPPORT_OPENGL| PFD_DRAW_TO_WINDOW|)
PFD iPixelType: PFD_TYPE_RGBA
PFD cColorBits: 32 R: 8 G: 8 B: 8
PFD cAlphaBits: 8 DepthBits: 24 StencilBits: 8 AccumBits: 0
:display:gsg:glgsg(debug): GL_VENDOR = ATI Technologies Inc.
:display:gsg:glgsg(debug): GL_RENDERER = AMD Radeon HD 7700 Series
:display:gsg:glgsg(debug): GL_VERSION = 4.2.11762 Compatibility Profile Context, decoded to 4.2
:display:gsg:glgsg(debug): GL Extensions:
:display:gsg:glgsg(debug): GL_AMDX_debug_output
:display:gsg:glgsg(debug): GL_AMD_blend_minmax_factor
:display:gsg:glgsg(debug): GL_AMD_conservative_depth
:display:gsg:glgsg(debug): GL_AMD_debug_output
:display:gsg:glgsg(debug): GL_AMD_depth_clamp_separate
:display:gsg:glgsg(debug): GL_AMD_draw_buffers_blend
:display:gsg:glgsg(debug): GL_AMD_multi_draw_indirect
:display:gsg:glgsg(debug): GL_AMD_name_gen_delete
:display:gsg:glgsg(debug): GL_AMD_performance_monitor
:display:gsg:glgsg(debug): GL_AMD_pinned_memory
:display:gsg:glgsg(debug): GL_AMD_query_buffer_object
:display:gsg:glgsg(debug): GL_AMD_sample_positions
:display:gsg:glgsg(debug): GL_AMD_seamless_cubemap_per_texture
:display:gsg:glgsg(debug): GL_AMD_shader_stencil_export
:display:gsg:glgsg(debug): GL_AMD_shader_stencil_value_export
:display:gsg:glgsg(debug): GL_AMD_shader_trace
:display:gsg:glgsg(debug): GL_AMD_sparse_texture
:display:gsg:glgsg(debug): GL_AMD_stencil_operation_extended
:display:gsg:glgsg(debug): GL_AMD_texture_cube_map_array
:display:gsg:glgsg(debug): GL_AMD_texture_texture4
:display:gsg:glgsg(debug): GL_AMD_transform_feedback3_lines_triangles
:display:gsg:glgsg(debug): GL_AMD_transform_feedback4
:display:gsg:glgsg(debug): GL_AMD_vertex_shader_layer
:display:gsg:glgsg(debug): GL_AMD_vertex_shader_viewport_index
:display:gsg:glgsg(debug): GL_ARB_ES2_compatibility
:display:gsg:glgsg(debug): GL_ARB_base_instance
:display:gsg:glgsg(debug): GL_ARB_blend_func_extended
:display:gsg:glgsg(debug): GL_ARB_color_buffer_float
:display:gsg:glgsg(debug): GL_ARB_compressed_texture_pixel_storage
:display:gsg:glgsg(debug): GL_ARB_conservative_depth
:display:gsg:glgsg(debug): GL_ARB_copy_buffer
:display:gsg:glgsg(debug): GL_ARB_depth_buffer_float
:display:gsg:glgsg(debug): GL_ARB_depth_clamp
:display:gsg:glgsg(debug): GL_ARB_depth_texture
:display:gsg:glgsg(debug): GL_ARB_draw_buffers
:display:gsg:glgsg(debug): GL_ARB_draw_buffers_blend
:display:gsg:glgsg(debug): GL_ARB_draw_elements_base_vertex
:display:gsg:glgsg(debug): GL_ARB_draw_indirect
:display:gsg:glgsg(debug): GL_ARB_draw_instanced
:display:gsg:glgsg(debug): GL_ARB_explicit_attrib_location
:display:gsg:glgsg(debug): GL_ARB_fragment_coord_conventions
:display:gsg:glgsg(debug): GL_ARB_fragment_program
:display:gsg:glgsg(debug): GL_ARB_fragment_program_shadow
:display:gsg:glgsg(debug): GL_ARB_fragment_shader
:display:gsg:glgsg(debug): GL_ARB_framebuffer_object
:display:gsg:glgsg(debug): GL_ARB_framebuffer_sRGB
:display:gsg:glgsg(debug): GL_ARB_geometry_shader4
:display:gsg:glgsg(debug): GL_ARB_get_program_binary
:display:gsg:glgsg(debug): GL_ARB_gpu_shader5
:display:gsg:glgsg(debug): GL_ARB_gpu_shader_fp64
:display:gsg:glgsg(debug): GL_ARB_half_float_pixel
:display:gsg:glgsg(debug): GL_ARB_half_float_vertex
:display:gsg:glgsg(debug): GL_ARB_imaging
:display:gsg:glgsg(debug): GL_ARB_instanced_arrays
:display:gsg:glgsg(debug): GL_ARB_internalformat_query
:display:gsg:glgsg(debug): GL_ARB_map_buffer_alignment
:display:gsg:glgsg(debug): GL_ARB_map_buffer_range
:display:gsg:glgsg(debug): GL_ARB_multisample
:display:gsg:glgsg(debug): GL_ARB_multitexture
:display:gsg:glgsg(debug): GL_ARB_occlusion_query
:display:gsg:glgsg(debug): GL_ARB_occlusion_query2
:display:gsg:glgsg(debug): GL_ARB_pixel_buffer_object
:display:gsg:glgsg(debug): GL_ARB_point_parameters
:display:gsg:glgsg(debug): GL_ARB_point_sprite
:display:gsg:glgsg(debug): GL_ARB_provoking_vertex
:display:gsg:glgsg(debug): GL_ARB_sample_shading
:display:gsg:glgsg(debug): GL_ARB_sampler_objects
:display:gsg:glgsg(debug): GL_ARB_seamless_cube_map
:display:gsg:glgsg(debug): GL_ARB_separate_shader_objects
:display:gsg:glgsg(debug): GL_ARB_shader_atomic_counters
:display:gsg:glgsg(debug): GL_ARB_shader_bit_encoding
:display:gsg:glgsg(debug): GL_ARB_shader_image_load_store
:display:gsg:glgsg(debug): GL_ARB_shader_objects
:display:gsg:glgsg(debug): GL_ARB_shader_precision
:display:gsg:glgsg(debug): GL_ARB_shader_stencil_export
:display:gsg:glgsg(debug): GL_ARB_shader_subroutine
:display:gsg:glgsg(debug): GL_ARB_shader_texture_lod
:display:gsg:glgsg(debug): GL_ARB_shading_language_100
:display:gsg:glgsg(debug): GL_ARB_shading_language_420pack
:display:gsg:glgsg(debug): GL_ARB_shading_language_packing
:display:gsg:glgsg(debug): GL_ARB_shadow
:display:gsg:glgsg(debug): GL_ARB_shadow_ambient
:display:gsg:glgsg(debug): GL_ARB_sync
:display:gsg:glgsg(debug): GL_ARB_tessellation_shader
:display:gsg:glgsg(debug): GL_ARB_texture_border_clamp
:display:gsg:glgsg(debug): GL_ARB_texture_buffer_object
:display:gsg:glgsg(debug): GL_ARB_texture_buffer_object_rgb32
:display:gsg:glgsg(debug): GL_ARB_texture_compression
:display:gsg:glgsg(debug): GL_ARB_texture_compression_bptc
:display:gsg:glgsg(debug): GL_ARB_texture_compression_rgtc
:display:gsg:glgsg(debug): GL_ARB_texture_cube_map
:display:gsg:glgsg(debug): GL_ARB_texture_cube_map_array
:display:gsg:glgsg(debug): GL_ARB_texture_env_add
:display:gsg:glgsg(debug): GL_ARB_texture_env_combine
:display:gsg:glgsg(debug): GL_ARB_texture_env_crossbar
:display:gsg:glgsg(debug): GL_ARB_texture_env_dot3
:display:gsg:glgsg(debug): GL_ARB_texture_float
:display:gsg:glgsg(debug): GL_ARB_texture_gather
:display:gsg:glgsg(debug): GL_ARB_texture_mirrored_repeat
:display:gsg:glgsg(debug): GL_ARB_texture_multisample
:display:gsg:glgsg(debug): GL_ARB_texture_non_power_of_two
:display:gsg:glgsg(debug): GL_ARB_texture_query_lod
:display:gsg:glgsg(debug): GL_ARB_texture_rectangle
:display:gsg:glgsg(debug): GL_ARB_texture_rg
:display:gsg:glgsg(debug): GL_ARB_texture_rgb10_a2ui
:display:gsg:glgsg(debug): GL_ARB_texture_snorm
:display:gsg:glgsg(debug): GL_ARB_texture_storage
:display:gsg:glgsg(debug): GL_ARB_timer_query
:display:gsg:glgsg(debug): GL_ARB_transform_feedback2
:display:gsg:glgsg(debug): GL_ARB_transform_feedback3
:display:gsg:glgsg(debug): GL_ARB_transform_feedback_instanced
:display:gsg:glgsg(debug): GL_ARB_transpose_matrix
:display:gsg:glgsg(debug): GL_ARB_uniform_buffer_object
:display:gsg:glgsg(debug): GL_ARB_vertex_array_bgra
:display:gsg:glgsg(debug): GL_ARB_vertex_array_object
:display:gsg:glgsg(debug): GL_ARB_vertex_attrib_64bit
:display:gsg:glgsg(debug): GL_ARB_vertex_buffer_object
:display:gsg:glgsg(debug): GL_ARB_vertex_program
:display:gsg:glgsg(debug): GL_ARB_vertex_shader
:display:gsg:glgsg(debug): GL_ARB_vertex_type_2_10_10_10_rev
:display:gsg:glgsg(debug): GL_ARB_viewport_array
:display:gsg:glgsg(debug): GL_ARB_window_pos
:display:gsg:glgsg(debug): GL_ATI_draw_buffers
:display:gsg:glgsg(debug): GL_ATI_envmap_bumpmap
:display:gsg:glgsg(debug): GL_ATI_fragment_shader
:display:gsg:glgsg(debug): GL_ATI_meminfo
:display:gsg:glgsg(debug): GL_ATI_separate_stencil
:display:gsg:glgsg(debug): GL_ATI_texture_compression_3dc
:display:gsg:glgsg(debug): GL_ATI_texture_env_combine3
:display:gsg:glgsg(debug): GL_ATI_texture_float
:display:gsg:glgsg(debug): GL_ATI_texture_mirror_once
:display:gsg:glgsg(debug): GL_EXT_abgr
:display:gsg:glgsg(debug): GL_EXT_bgra
:display:gsg:glgsg(debug): GL_EXT_bindable_uniform
:display:gsg:glgsg(debug): GL_EXT_blend_color
:display:gsg:glgsg(debug): GL_EXT_blend_equation_separate
:display:gsg:glgsg(debug): GL_EXT_blend_func_separate
:display:gsg:glgsg(debug): GL_EXT_blend_minmax
:display:gsg:glgsg(debug): GL_EXT_blend_subtract
:display:gsg:glgsg(debug): GL_EXT_compiled_vertex_array
:display:gsg:glgsg(debug): GL_EXT_copy_buffer
:display:gsg:glgsg(debug): GL_EXT_copy_texture
:display:gsg:glgsg(debug): GL_EXT_depth_bounds_test
:display:gsg:glgsg(debug): GL_EXT_direct_state_access
:display:gsg:glgsg(debug): GL_EXT_draw_buffers2
:display:gsg:glgsg(debug): GL_EXT_draw_instanced
:display:gsg:glgsg(debug): GL_EXT_draw_range_elements
:display:gsg:glgsg(debug): GL_EXT_fog_coord
:display:gsg:glgsg(debug): GL_EXT_framebuffer_blit
:display:gsg:glgsg(debug): GL_EXT_framebuffer_multisample
:display:gsg:glgsg(debug): GL_EXT_framebuffer_object
:display:gsg:glgsg(debug): GL_EXT_framebuffer_sRGB
:display:gsg:glgsg(debug): GL_EXT_geometry_shader4
:display:gsg:glgsg(debug): GL_EXT_gpu_program_parameters
:display:gsg:glgsg(debug): GL_EXT_gpu_shader4
:display:gsg:glgsg(debug): GL_EXT_histogram
:display:gsg:glgsg(debug): GL_EXT_multi_draw_arrays
:display:gsg:glgsg(debug): GL_EXT_packed_depth_stencil
:display:gsg:glgsg(debug): GL_EXT_packed_float
:display:gsg:glgsg(debug): GL_EXT_packed_pixels
:display:gsg:glgsg(debug): GL_EXT_pixel_buffer_object
:display:gsg:glgsg(debug): GL_EXT_point_parameters
:display:gsg:glgsg(debug): GL_EXT_provoking_vertex
:display:gsg:glgsg(debug): GL_EXT_rescale_normal
:display:gsg:glgsg(debug): GL_EXT_secondary_color
:display:gsg:glgsg(debug): GL_EXT_separate_specular_color
:display:gsg:glgsg(debug): GL_EXT_shader_image_load_store
:display:gsg:glgsg(debug): GL_EXT_shadow_funcs
:display:gsg:glgsg(debug): GL_EXT_stencil_wrap
:display:gsg:glgsg(debug): GL_EXT_subtexture
:display:gsg:glgsg(debug): GL_EXT_texgen_reflection
:display:gsg:glgsg(debug): GL_EXT_texture3D
:display:gsg:glgsg(debug): GL_EXT_texture_array
:display:gsg:glgsg(debug): GL_EXT_texture_buffer_object
:display:gsg:glgsg(debug): GL_EXT_texture_compression_bptc
:display:gsg:glgsg(debug): GL_EXT_texture_compression_latc
:display:gsg:glgsg(debug): GL_EXT_texture_compression_rgtc
:display:gsg:glgsg(debug): GL_EXT_texture_compression_s3tc
:display:gsg:glgsg(debug): GL_EXT_texture_cube_map
:display:gsg:glgsg(debug): GL_EXT_texture_edge_clamp
:display:gsg:glgsg(debug): GL_EXT_texture_env_add
:display:gsg:glgsg(debug): GL_EXT_texture_env_combine
:display:gsg:glgsg(debug): GL_EXT_texture_env_dot3
:display:gsg:glgsg(debug): GL_EXT_texture_filter_anisotropic
:display:gsg:glgsg(debug): GL_EXT_texture_integer
:display:gsg:glgsg(debug): GL_EXT_texture_lod
:display:gsg:glgsg(debug): GL_EXT_texture_lod_bias
:display:gsg:glgsg(debug): GL_EXT_texture_mirror_clamp
:display:gsg:glgsg(debug): GL_EXT_texture_object
:display:gsg:glgsg(debug): GL_EXT_texture_rectangle
:display:gsg:glgsg(debug): GL_EXT_texture_sRGB
:display:gsg:glgsg(debug): GL_EXT_texture_sRGB_decode
:display:gsg:glgsg(debug): GL_EXT_texture_shared_exponent
:display:gsg:glgsg(debug): GL_EXT_texture_snorm
:display:gsg:glgsg(debug): GL_EXT_texture_storage
:display:gsg:glgsg(debug): GL_EXT_texture_swizzle
:display:gsg:glgsg(debug): GL_EXT_timer_query
:display:gsg:glgsg(debug): GL_EXT_transform_feedback
:display:gsg:glgsg(debug): GL_EXT_vertex_array
:display:gsg:glgsg(debug): GL_EXT_vertex_array_bgra
:display:gsg:glgsg(debug): GL_EXT_vertex_attrib_64bit
:display:gsg:glgsg(debug): GL_IBM_texture_mirrored_repeat
:display:gsg:glgsg(debug): GL_KTX_buffer_region
:display:gsg:glgsg(debug): GL_NV_blend_square
:display:gsg:glgsg(debug): GL_NV_conditional_render
:display:gsg:glgsg(debug): GL_NV_copy_depth_to_color
:display:gsg:glgsg(debug): GL_NV_copy_image
:display:gsg:glgsg(debug): GL_NV_explicit_multisample
:display:gsg:glgsg(debug): GL_NV_float_buffer
:display:gsg:glgsg(debug): GL_NV_half_float
:display:gsg:glgsg(debug): GL_NV_primitive_restart
:display:gsg:glgsg(debug): GL_NV_texgen_reflection
:display:gsg:glgsg(debug): GL_NV_texture_barrier
:display:gsg:glgsg(debug): GL_SGIS_generate_mipmap
:display:gsg:glgsg(debug): GL_SGIS_texture_edge_clamp
:display:gsg:glgsg(debug): GL_SGIS_texture_lod
:display:gsg:glgsg(debug): GL_SUN_multi_draw_arrays
:display:gsg:glgsg(debug): GL_WIN_swap_hint
:display:gsg:glgsg(debug): WGL_AMDX_gpu_association
:display:gsg:glgsg(debug): WGL_AMD_gpu_association
:display:gsg:glgsg(debug): WGL_ARB_buffer_region
:display:gsg:glgsg(debug): WGL_ARB_create_context
:display:gsg:glgsg(debug): WGL_ARB_create_context_profile
:display:gsg:glgsg(debug): WGL_ARB_extensions_string
:display:gsg:glgsg(debug): WGL_ARB_make_current_read
:display:gsg:glgsg(debug): WGL_ARB_multisample
:display:gsg:glgsg(debug): WGL_ARB_pbuffer
:display:gsg:glgsg(debug): WGL_ARB_pixel_format
:display:gsg:glgsg(debug): WGL_ARB_pixel_format_float
:display:gsg:glgsg(debug): WGL_ARB_render_texture
:display:gsg:glgsg(debug): WGL_ATI_pixel_format_float
:display:gsg:glgsg(debug): WGL_ATI_render_texture_rectangle
:display:gsg:glgsg(debug): WGL_EXT_extensions_string
:display:gsg:glgsg(debug): WGL_EXT_framebuffer_sRGB
:display:gsg:glgsg(debug): WGL_EXT_pixel_format_packed_float
:display:gsg:glgsg(debug): WGL_EXT_swap_control
:display:gsg:glgsg(debug): WGL_EXT_swap_control_tear
:display:gsg:glgsg(debug): WGL_I3D_genlock
:display:gsg:glgsg(debug): WGL_NV_float_buffer
:display:gsg:glgsg(debug): WGL_NV_swap_group
:display:gsg:glgsg(debug): HAS EXT GL_ARB_point_sprite 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_vertex_blend 0
:display:gsg:glgsg(debug): HAS EXT GL_ARB_matrix_palette 0
:display:gsg:glgsg(debug): HAS EXT GL_ARB_depth_texture 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_packed_depth_stencil 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_array 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_cube_map 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_bgra 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_rescale_normal 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_multisample 1
:display:gsg:glgsg(debug): HAS EXT GL_SGIS_generate_mipmap 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_non_power_of_two 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_depth_texture 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_shadow 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_fragment_program_shadow 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_env_combine 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_env_crossbar 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_env_dot3 1
:display:gsg:glgsg(debug): HAS EXT GL_ATI_draw_buffers 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_geometry_shader4 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_framebuffer_object 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_framebuffer_multisample 1
:display:gsg:glgsg(debug): HAS EXT GL_NV_framebuffer_multisample_coverage 0
:display:gsg:glgsg(debug): HAS EXT GL_EXT_framebuffer_blit 1
:display:gsg:glgsg(debug): Occlusion query counter provides 32 bits.
:display:gsg:glgsg(debug): HAS EXT GL_SGIS_texture_edge_clamp 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_border_clamp 1
:display:gsg:glgsg(debug): HAS EXT GL_ARB_texture_mirrored_repeat 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_mirror_clamp 1
:display:gsg:glgsg(debug): max texture dimension = 16384, max 3d texture = 8192, max 2d texture array = 8192, max cube map = 16384
:display:gsg:glgsg(debug): max_elements_vertices = 2147483647, max_elements_indices = 16777215
:display:gsg:glgsg(debug): vertex buffer objects are supported.
:display:gsg:glgsg(debug): Supported compressed texture formats:
Unknown compressed format 0x84ed
Unknown compressed format 0x84ee
GL_COMPRESSED_RGB_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
Unknown compressed format 0x83a0
Unknown compressed format 0x83a1
Unknown compressed format 0x83a2
Unknown compressed format 0x83a3
Unknown compressed format 0x8c48
Unknown compressed format 0x8c49
Unknown compressed format 0x8c4c
Unknown compressed format 0x8c4d
Unknown compressed format 0x8c4e
Unknown compressed format 0x8c4f
Unknown compressed format 0x8e8c
Unknown compressed format 0x8e8d
Unknown compressed format 0x8e8e
Unknown compressed format 0x8e8f
:display:gsg:glgsg(debug): HAS EXT GL_EXT_texture_filter_anisotropic 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_stencil_wrap 1
:display:gsg:glgsg(debug): HAS EXT GL_EXT_stencil_two_side 0
:display:gsg:glgsg(debug): HAS EXT GL_ARB_draw_instanced 1
:display:gsg:glgsg(debug): max lights = 8
:display:gsg:glgsg(debug): max clip planes = 8
:display:gsg:glgsg(debug): max texture stages = 8
:display:gsg:glgsg(debug):
Cg vertex profile = arbvp1 id = 6150
Cg pixel profile = arbfp1 id = 7000
shader model = 4
:display:gsg:glgsg(debug): HAS EXT WGL_EXT_swap_control 1
:display:gsg:glgsg(debug): HAS EXT WGL_ARB_pbuffer 1
:display:gsg:glgsg(debug): HAS EXT WGL_ARB_pixel_format 1
:display:gsg:glgsg(debug): HAS EXT WGL_ARB_multisample 1
:display:gsg:glgsg(debug): HAS EXT WGL_ARB_render_texture 1
:display(debug): DisplayRegion::do_compute_pixels(800, 600)
:display: Created output of type wglGraphicsWindow
:display(debug): DisplayRegion::do_compute_pixels(800, 600)
:display(debug): DisplayRegion::do_compute_pixels(800, 600)
:display:windisplay(debug): Got reshape request (-2, -2, 1, 800, 600)
:display(debug): system_changed_properties(origin=(560, 240) size=(800, 600) )
:display(debug): system_changed_size(800, 600)
:display: Unable to set window properties: !undecorated !fixed_size
:display(debug): DisplayRegion::do_compute_pixels(800, 600)
:display(debug): DisplayRegion::do_compute_pixels(800, 600)
:display(debug): DisplayRegion::do_compute_pixels(800, 600)
:display(debug): DisplayRegion::do_compute_pixels(800, 600)
:display(debug): DisplayRegion::do_compute_pixels(512, 512)
:display(debug): DisplayRegion::do_compute_pixels(512, 512)
:display(debug): Creating new offscreen buffer offscreen buffer
:display(debug): DisplayRegion::do_compute_pixels(512, 512)
:display(debug): Created GLGraphicsBuffer 057D5264
:display: Created output of type GLGraphicsBuffer
:display(debug): DisplayRegion::do_compute_pixels(512, 512)
:display(debug): DisplayRegion::do_compute_pixels(512, 512)
:display(debug): Windows resorted: offscreen buffer(-2) window1(0)
offscreen buffer(-2) window1(0)
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(debug): loading uncompressed texture envir-ground
:display:gsg:glgsg(debug): loading new texture object, 128 x 128 x 1, mipmaps 1, uses_mipmaps = 0
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): loading uncompressed texture panda-model
:display:gsg:glgsg(debug): loading new texture object, 1024 x 1024 x 1, mipmaps 1, uses_mipmaps = 1
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): loading uncompressed texture _0
:display:gsg:glgsg(debug): loading new texture object, 256 x 256 x 1, mipmaps 1, uses_mipmaps = 1
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL texture creation failed for : invalid operation
:display:gsg:glgsg(error): Could not load
:display:gsg:glgsg(debug): Got NULL image:
:display:gsg:glgsg(debug): loading uncompressed texture
:display:gsg:glgsg(debug): Not loading NULL image
:display:gsg:glgsg(debug): loading new texture object, 512 x 512 x 1, mipmaps 0, uses_mipmaps = 0
:display:gsg:glgsg(error): GL

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