Sorry my bad english…
Well… i’m using 3dmax studio 9, i set textures to a face of a cube selecting “edit mesh -> face or polygon” and then drag to it.
Rendering from 3ds, i got this:
But when i export to .egg from Panda3d helper, i got this thing:
You need to properly unwrap your model. Yes 3d modeling programs can do fancy trick with auto generated uv coordinates and panda3d can do too! But they do it different and its a hard to set up. I recommend UV your models properly.
I did seach for a UVW UnWrap tutorial and now it works, thanks!