I have two classes that are both loading the same set of textures via loader.loadTexture(). I stumbled across the TexturePool class, which seems like a loadModelCopy for textures. Is there a global instance of this class that gets created automatically? It seems like TexturePool should be running under the hood whenever any textures get loaded. Does anyone know if that is the case? Or do we have to make our own instance of TexturePool?
A pdir(base) didn’t show anything promising.
thanks in advance,
Rob