Indeed, I’ve red something about adding a line in config.prc to uncapped it…
As I already faced Anon’s problem with transparency, I remember that the frame rate decrease a lot 20 ≈ 30.
Using MDual transparency mode solved my problem but he already try them all.
I dont think thats important. Grassblades take up too much resources in any PC I tried.Even if this demo runs in realtime the actual game will slow down when the camera renders the grassblades and will return to normal when you dont look at them.
the hardware on which I got 30 fps was a intel core i5 m430 2.27 ghz 4gb ram and geforce gt320m gfx card. Strangely, I downloaded the newest Panda snapshot build and now its 200 fps… Maybe something important was fixed? Or I forgot to change something in the prc file.
EDIT: Right, with any multisample enabled, the framerate will drop to 30 on this hardware.
My actual game, where other stuff are happening, still slows down when you look at the grass. So I thought there should be a way to improve the performance. Right now I’m using two sided faces, not doubled. The trasnparency mode is binary alpha. I thought experienced people could suggest me a way to improve my performance. the GPU Gems page doesnt mention anything about this.